Axel the Robot
Axel the robot was the first drawing I've done in a few years of not drawing. It originally came about when Paul from work and I were in a point and click game phase, thinking we could do a really good job if we put the time into it. Unfortunately I was the one who got tied down with other things and just ended up procrastinating about the drawing of Axel's walk animation.
With our brainstorming of the game, we had a few quirky ideas. Some were gameplay elements, some were potential story plots and some were cutscenes. In the first cutscene we imagined the ship that Axel was on was flying through space and either space pirates or a rogue robot took over the ship and Axel ended up getting ejected from the ship accidentally.
When I was imagining the ship, I went through a list of inanimate objects in my head thinking it would be one of those things that people would have a chuckle about because it's absolutely ridiculous. That's where Axel's mother ship design came from, I imagined a boot as a spaceship, which in all honesty it didn't work out too bad considering the ankle bit worked as a nice main thruster. The down side was the landing aspect of the ship, in which I was thinking it would be quite amusing if it landed as a normal boot would, which in terms of the ship, would have everyone falling into the front windows.
The reason I like the drawing of Axel so much was the mixture of my drawing and the use of real textures from cgtextures.com, it added to the whole aesthetic for the concepted game and we felt it had a stronger style than if it was purely drawing or 100% realistic.